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Artificial What? The Real Scoop on AIA Practical Report from the Belly of the Beast

Artificial intelligence is transforming audio, but separating genuine innovation from marketing hype can be a challenge. Presented by members of the Interactive Audio Special Interest Group (IASIG) of the International Game Developers Association (IGDA) and the MIDI Association, this session offers a practical, experience-based look at how AI is actually being used by today's game audio professionals. Drawing on the work of the IASIG AI Working Group, composed of leading composers, sound designers, audio directors, researchers, and technology companies, we'll share current findings, best practices, and real-world insights into the rapidly evolving AI landscape. Through live demonstrations and case studies, attendees will see and hear some of the latest AI-powered tools for music, sound design, dialogue, and audio production, while gaining a realistic understanding of their strengths, limitations, ethical considerations, and practical applications in game development. Whether you're AI-curious or already experimenting with these technologies, this session will provide an informed, balanced perspective—focused on what actually works, what doesn't, and where the industry is headed.

Presented by: Members of the IASIG AI Working Group (IGDA & The MIDI Association)

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November 14

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